In 2005, I discovered that there was a way to run your own code on a Game Boy Advance. It was around the same time that the GBA Micro was being released, and I decided that if I could build a game for it, I’d go buy one.
I quickly became a hobby game development enthusiast for the GBA and then the Nintendo DS and made friends all around the world that were also building games for these platforms. Once the iphone was invented, I switched to that platform. Not for the gold rush, but because iOS was open to anyone – far different that what would be required to do an official release on a Nintendo handheld.
I became a fan of Unity very quickly after I’d discovered it in 2013. For the most part, using Unity is incredibly intuitive and though I’ve barely scratched the surface of it’s capabilities, I’m consistently impressed with the platform and pace of improvements to the platform.