Unicorn Rush

I came across a developer, Mind Juice Media looking for some help to make a game.  He had all the art and music and figured out how he wanted to market and monetize the games.  All things that I really don’t like to figure out – so seemed like a great partnership opportunity where I could just work on coding!  To top it off, there was already a lot of work done on the menus so I really just worried about the gameplay.  I used Box2d for the physics.

To build this game, they wanted to use PixelWave – a library that gave iOS developers an ActionScript like API in Obj-C.  It worked great, but didn’t make the jump to Apple’s 64 bit architecture.

We had some really good success with this game while it lasted!


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