Art2Match: Art Condo
Having accumulated hundreds of my children’s art pieces, currently hidden away in a box, I felt a compelling need to preserve these masterpieces digitally. Their physical forms are often at […]
hobby game development
Having accumulated hundreds of my children’s art pieces, currently hidden away in a box, I felt a compelling need to preserve these masterpieces digitally. Their physical forms are often at […]
Start of a pandemic… reminds me of a game made by Mollusk for the NDS backing the mid 2000’s. I made that game in Unity targeting web with some amazing […]
It’s not much of a game yet, but I’m working on it. I built this game first for my Arduboy – which was basically a simple puzzle game where you […]
I made a little puzzle game for the arduboy over the weekend . It’s a pretty basic concept where you can move up/down/left/right and the objective is to land on […]
This started out as a 30 minute presentation in 2015 to a mobile development group at Startup Edmonton. The whole idea was to show how fast Unity is for prototyping […]
I picked up a google cardboard style VR headset holder for my phone so that the kids and I could play around with it. I decided to make a little […]
My friend Awss from Indie Jungle Assets made a game template called Escape Bird for the Unity Asset Store. I used the template to create Block Fury. I used the […]
This is my first 3d game built in Unity. It’s a little lackluster for game play, but the art from my good friend Sprite Attack make it look great! I was […]
My 4 year old daughter is very into the ipad and the iphone so I thought it would be a good idea to do a collaboration with her! I got […]
I came across a developer, Mind Juice Media looking for some help to make a game. He had all the art and music and figured out how he wanted to […]
This was a very basic iOS game for my almost 2 year old daughter to help her learn counting. Didn’t take much time – and again, some really engaging art […]
This was an attempt at making a music based game for iOS. It didn’t get a lot of attention but we did win a best audio award for the IndiePub […]
I made this game again with my buddy Sprite Attack. We used a lightweight library that Mollusk made called Migal to develop it in C++ and it magically did something […]
My first iOS game and first time programming in Obj-C. Looking at the source code for this game now gives me a headache, but it was pretty solid – not […]
This is a guitar hero-esq game that uses module music to auto-generate (sorta) level data based on a track or combination of tracks in the module. Download Video Games Hero! […]
Geo Wars is a space shoot’em up game. Graphics were provided by SpriteAttack and Music by Troy. You must battle through waves of enemies to save Trinity and all of humanity. Characters There […]
This game won the PAlib, NintendoMax, PortableDev Compo sponsored by Techworld.fr THANK YOU! This is a music game so play to the rythm to get the best score and make the […]
This game was developed for the DrunkedCoders 2007 Xmas Compo. Download The Sounds of The Season I’ve been very interested in making a music game since I began game programming (July 2005). […]
This is a table hockey game featuring: * 3 different opponents * 4 tables * 2 minigames * selectable game length (3 to 11 goals) * stat recording (requires SRAM) […]
I loved my gameboy advance micro and loved the idea of putting in huge hi-res (at the time) characters even though it limited the gameplay a bit. I had a […]
Way back in 2005, I entered my first Game Boy Advance homebrew competition with Drunken Coders (which doesn’t appear to be alive anymore) with a game called Santa’s Sweatshop. I […]